This will happen when an attack is aimed at a fast-moving target with a different height than the source, such as a monster running along a ledge above the player. Less frequently, a projectile will directly hit the ceiling that uses a sky texture, rather than a linedef. When a projectile crosses the top of linedef ceilingline, indicating that the projectile is crossing out of the sector toward the "sky," the projectile will be removed. In this case, the projectile is removed without exploding as seen below.Ĭeilingline->backsector->ceilingpic = skyflatnum) There are two ways in which a projectile can "reach" the sky: The most common way is for the projectile to be fired horizontally toward the top of a linedef in a sector that uses the sky texture for a ceiling. Due to a bug, projectiles will sometimes explode against the sky instead. Projectiles in Doom are designed to explode when encountering an obstacle, including certain things as well as walls, floors and ceilings, but they are meant to disappear without exploding if they are aimed toward the sky.
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